Provably Difficult Combinatorial Games
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(41)- Deciding inseparability and conservative extensions in the description logic
- Solitaire automata
- Alternating tree automata
- Single-suit two-person card play
- Alternating multihead finite automata
- Tree-size bounded alternation
- The complexity of problems in systems of communicating sequential processes
- Computing a perfect strategy for nxn chess requires time exponential in n
- Theory of annihilation games. I
- Complexity of path-forming games
- Almost every set in exponential time is P-bi-immune
- Complexity of path discovery game problems
- Decision algorithms for multiplayer noncooperative games of incomplete information
- Imperfect information in reactive modules games
- Model-checking iterated games
- Domino-tiling games
- Complexity, appeal and challenges of combinatorial games
- Weakly complete problems are not rare
- Backgammon is hard
- QUIXO is EXPTIME-complete
- Cops and robbers is EXPTIME-complete
- The computational complexity of Angry Birds
- From model checking to equilibrium checking: reactive modules for rational verification
- Mean-payoff games with \(\omega\)-regular specifications
- The complexity of searching implicit graphs
- The complexity of synchronous notions of information flow security
- The Complexity of Escaping Labyrinths and Enchanted Forests.
- A Temporal Logic of Normative Systems
- Classifying the computational complexity of problems
- The guarding game is E-complete
- The complexity of searching succinctly represented graphs
- Fine-grained Lower Bounds on Cops and Robbers
- scientific article; zbMATH DE number 7455737 (Why is no real title available?)
- scientific article; zbMATH DE number 7278100 (Why is no real title available?)
- Petri games: synthesis of distributed systems with causal memory
- Computing the width of non-deterministic automata
- Lower bounds for multiplayer noncooperative games of incomplete information
- Extending the description logic \(\mathcal{EL}\) with threshold concepts induced by concept measures
- The complexity of pursuit on a graph
- All paths lead to Rome
- The complexity of two-player games of incomplete information
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