Reconstructing visible regions from visible segments
An algorithm is presented for reconstructing visible regions from visible edge segments in object space. This has applications in hidden surface algorithms operating on polyhedral scenes and in cartography. A special case of reconstruction can be formulated as a graph problem: Determine the faces of a straight-edge planar graph given in terms of its edges. This is accomplished in O(n log ) time using linear space for a graph with n edges, and is worst-case optimal. The graph may have separate components but the components must not contain each other. The general problem of reconstruction is then solved by applying our algorithm to each component in the containment relation.
- A Solution to the Hidden-Line Problem for Computer-Drawn Polyhedra
- Finding the intersection of two convex polyhedra
- scientific article; zbMATH DE number 3958767 (Why is no real title available?)
- scientific article; zbMATH DE number 3451445 (Why is no real title available?)
- Plane-sweep algorithms for intersecting geometric figures
- Reconstructing visible regions from visible segments
- Reconstructing visible regions from visible segments
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- REGION COLORING, EDGE COLORING, AND SCAN-CONVERSION OF MAPS
- POINT AND LINE SEGMENT RECONSTRUCTION FROM VISIBILITY INFORMATION
- scientific article; zbMATH DE number 1931930 (Why is no real title available?)
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