Computing convolutions by reciprocal search
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DOI10.1007/BF02187878zbMATH Open0623.68043MaRDI QIDQ1091816FDOQ1091816
Authors: Raimund Seidel, Leonidas Guibas
Publication date: 1987
Published in: Discrete \& Computational Geometry (Search for Journal in Brave)
Full work available at URL: https://eudml.org/doc/131017
Recommendations
computational geometryalgorithms for geometric convolution operationsconvex subdivisionspolygonal tracingspolyhedral tracingsreciprocal search
Cites Work
- Filtering Search: A New Approach to Query-Answering
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- Algorithms for Reporting and Counting Geometric Intersections
- Topologically sweeping an arrangement
- Plane-sweep algorithms for intersecting geometric figures
- Primitives for the manipulation of general subdivisions and the computation of Voronoi
Cited In (21)
- Algorithms for bichromatic line-segment problems and polyhedral terrains
- Storing the subdivision of a polyhedral surface
- Mathematical morphological operations of boundary-represented geometric objects.
- Translating a convex polyhedron over monotone polyhedra
- Traveling the boundary of Minkowski sums.
- On-line computation of convolutions
- Generation of configuration space obstacles: The case of moving algebraic curves
- Combining Panjer's recursion with convolution
- Title not available (Why is that?)
- 2-point site Voronoi diagrams
- Covering Minkowski sum boundary using points with applications
- OVERLAYING SURFACE MESHES, PART I: ALGORITHMS
- On determining optimal strategies in pursuit games in the plane
- Quasi-optimal upper bounds for simplex range searching and new zone theorems
- All convex polyhedra can be clamped with parallel jaw grippers
- Bipartite diameter and other measures under translation
- An efficient algorithm for hidden surface removal. II
- The upper envelope of piecewise linear functions: Algorithms and applications
- On determining optimal strategies in pursuit games in the plane
- Computing constrained minimum-width annuli of point sets
- A MONOTONIC CONVOLUTION FOR MINKOWSKI SUMS
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