On determining optimal strategies in pursuit games in the plane
From MaRDI portal
(Redirected from Publication:1269731)
Recommendations
- On determining optimal strategies in pursuit games in the plane
- Optimal strategies in pursuit games with limited maneuverability
- scientific article; zbMATH DE number 1099551
- Primary strategies of simple pursuit in differential games on two-sided plane figures
- On a game of optimal pursuit of an object by two others
- An optimal guidance law for a planar pursuit-evasion game of kind
- scientific article; zbMATH DE number 3943595
- Stochastic pursuit-evasion differential games in the plane
- scientific article; zbMATH DE number 2097250
- scientific article; zbMATH DE number 1148316
Cites work
- scientific article; zbMATH DE number 4149601 (Why is no real title available?)
- scientific article; zbMATH DE number 43279 (Why is no real title available?)
- scientific article; zbMATH DE number 3245077 (Why is no real title available?)
- scientific article; zbMATH DE number 3365084 (Why is no real title available?)
- A linear algorithm for computing the visibility polygon from a point
- A linear algorithm for determining the separation of convex polyhedra
- Almost tight upper bounds for lower envelopes in higher dimensions
- Alternation
- An optimal algorithm for constructing the weighted Voronoi diagram in the plane
- Computational geometry in a curved world
- Computing convolutions by reciprocal search
- Computing the extreme distances between two convex polygons
- Continuous alternation: the complexity of pursuit in continuous domains
- Convex hulls of objects bounded by algebraic curves
- DETERMINING THE SEPARATION OF SIMPLE POLYGONS
- Decomposition and intersection of simple splinegons
- Finding the upper envelope of n line segments in O(n log n) time
- Generation of configuration space obstacles: The case of moving algebraic curves
- Nonlinearity of Davenport-Schinzel sequences and of generalized path compression schemes
- On the geodesic Voronoi diagram of point sites in a simple polygon
- Optimal Algorithms for the Intersection and the Minimum Distance Problems Between Planar Polygons
- Sharp upper and lower bounds on the length of general Davenport-Schinzel sequences
- Spatial Planning: A Configuration Space Approach
Cited in
(13)- Guarding a line segment
- On determining optimal strategies in pursuit games in the plane
- scientific article; zbMATH DE number 4179170 (Why is no real title available?)
- A pursuit-evasion game between two identical differential drive robots
- An optimal guidance law for a planar pursuit-evasion game of kind
- A differential pursuit/evasion game of capture between an omnidirectional agent and a differential drive robot, and their winning roles
- Image feedback based optimal control and the value of information in a differential game
- Optimal strategies in a pursuit problem with incomplete information
- scientific article; zbMATH DE number 1099551 (Why is no real title available?)
- An elementary game of pursuit with positions separated by an obstacle
- scientific article; zbMATH DE number 4095257 (Why is no real title available?)
- Optimal strategies in pursuit games with limited maneuverability
- A new class of pursuer strategies for the discrete-time lion and man problem
This page was built for publication: On determining optimal strategies in pursuit games in the plane
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q1269731)