Heap games, numeration systems and sequences
This is a well-commented analysis of the following heap game (i.e., Nim-like game), depending on a pair of positive integers \((s,t)\): There are two heaps with (finitely many) tokens. Two players alternately remove tokens, either an arbitrary number from one of the heaps, or \(k\) tokens from one and \(l\) from the other heap, provided \( 0 < k \leq l < sk+t \). The player taking the last token wins. A strategy is described by a sequence \((A_n,B_n)\) of winning positions (i.e., the sizes of the heaps to be left for the opponent). While in the previously studied cases -- that are \((1,1)\) (Wythoff's game) and \((1,t)\) -- there are two (real) numbers \(\alpha\) and \(\beta\) such that the (winning) strategy has a (spectral) expression by \( A_n = \lfloor n\alpha \rfloor \) and \( B_n = \lfloor n\beta \rfloor \), this approach is shown to be impossible in the general case. Nevertheless the strategy is of polynomial (even linear) complexity (in the size of the input data, i.e., the \(\log \) of the heap size). It can be characterized using the expansion of integers with respect to an (increasing) recursive sequence of base (nodal) numbers: The \(A_n\) are those integers whose expansion ends on an even number of 0's, while \(B_n\) is the left shift (by one digit) of \(A_n\). In addition, an alternative characterization of the pairs \((A_n,B_n)\) is given.
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- Nonhomogeneous spectra of numbers
- On the complexity of some two-person perfect-information games
- Spectra of Numbers
- Systems of Numeration
- Cubic pisot unit combinatorial games
- Geometrical extensions of Wythoff's game
- Recent results and questions in combinatorial game complexities
- A new heap game
- Arrays, numeration systems and Frankenstein games
- On variants of vertex geography on undirected graphs
- On tame, pet, domestic, and miserable impartial games
- Multi-player Wythoff's game and its variants
- Sumsets associated with Wythoff sequences and Fibonacci numbers
- Sumsets associated with Beatty sequences
- Adjoining to (K,s,t)-Wythoff's game its P-generators as moves
- Extensions of the combinatorial game \(( K , t )\)-Wythoff
- Variants of (s, t)-Wythoff's game
- Combinatorial structure and sumsets associated with Beatty sequences generated by powers of the golden ratio
- A morphic approach to combinatorial games: the Tribonacci case
- General restriction of (s,t)-Wythoff's game
- Two variants of Wythoff's game preserving its P-positions
- Adjoining to \((s,t)\)-Wythoff's game its \(P\)-positions as moves
- General restrictions of Wythoff-like games
- Deciding game invariance
- A class of extensions of restricted (\(s\), \(t\))-Wythoff's game
- \(a\)-Wythoff's game with \(n\) players
- Variants of Wythoff game with terminal positions or blocking maneuvers
- Automatic proofs in combinatorial game theory
- Proof of Irvine's conjecture via mechanized guessing
- Polynomial time winning strategies for three variants of \((s,t)\)-Wythoff's game
- A two-parameter family of an extension of Beatty sequences
- Extensions and restrictions of Wythoff's game preserving its \(\mathcal P\) positions
- Invariant games
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