Game tree algorithms and solution trees
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Publication:1589517
DOI10.1016/S0304-3975(00)00082-7zbMATH Open0954.68116OpenAlexW1964867441MaRDI QIDQ1589517FDOQ1589517
Authors: Wim Pijls, Arie de Bruin
Publication date: 12 December 2000
Published in: Theoretical Computer Science (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/s0304-3975(00)00082-7
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Cites Work
- An analysis of alpha-beta pruning
- A minimax algorithm better than alpha-beta?
- A general branch and bound formulation for understanding and synthesizing And/Or tree search procedures
- A generalization of alpha-beta and \(SSS^*\) search procedures
- A minimax algorithm better than alpha-beta? Yes and no
- Parallelism in alpha-beta search
- Artificial intelligence in perspective: a retrospective on fifty volumes of the Artificial Intelligence journal
Cited In (10)
- Best-first fixed-depth minimax algorithms
- Title not available (Why is that?)
- On solving the 7,7,5-game and the 8,8,5-game
- Game tree searching by min/max approximation
- Title not available (Why is that?)
- On the complexity of searching game trees and other recursion trees
- The tree search game for two players
- Solving multistage quantified linear optimization problems with the alpha-beta nested Benders decomposition
- Searching game trees under a partial order
- A Dynamic Algorithm for Reachability Games Played on Trees
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