Inverse engineering preferences in simple games
From MaRDI portal
Publication:1739984
DOI10.1016/J.AMC.2017.05.016zbMATH Open1427.91058OpenAlexW2614623274MaRDI QIDQ1739984FDOQ1739984
Authors: Amanda Garcia, Keith William Hipel
Publication date: 29 April 2019
Published in: Applied Mathematics and Computation (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.amc.2017.05.016
Recommendations
Cites Work
- Title not available (Why is that?)
- Non-cooperative games
- Equilibrium points in n -person games
- Title not available (Why is that?)
- Network games
- Evolutionary game dynamics
- Multigame effect in finite populations induces strategy linkage between two games
- MORE SPATIAL GAMES
- The evolution of cooperation in mixed games
- Strength of preference in graph models for multiple-decision-maker conflicts
- Combining strength and uncertainty for preferences in the graph model for conflict resolution with multiple decision makers
- The graph model for conflicts
- The graph model for conflict resolution with information-gap uncertainty in preferences.
- Multiple levels of preference in interactive strategic decisions
- Coalition analysis with preference uncertainty in group decision support
Cited In (2)
This page was built for publication: Inverse engineering preferences in simple games
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q1739984)