An interdiction game on a queueing network with multiple intruders
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Publication:1753530
DOI10.1016/j.ejor.2017.02.035zbMath1403.90639OpenAlexW2590082386MaRDI QIDQ1753530
Herman Monsuur, Tom van der Mijden, Corine M. Laan, Ana Isabel Barros, Richard J. Boucherie
Publication date: 29 May 2018
Published in: European Journal of Operational Research (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.ejor.2017.02.035
Programming involving graphs or networks (90C35) Games involving graphs (91A43) Queues and service in operations research (90B22)
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- Deterministic network interdiction
- Stochastic Network Interdiction
- Patrolling Games
- Graph Implementations for Nonsmooth Convex Programs
- The Cooperative Ballistic Missile Defence Game
- Security and Game Theory
- Queues with negative arrivals
- Dynamic Search Games
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- Maximizing the minimum source-sink path subject to a budget constraint
- Optimal patrol to uncover threats in time when detection is imperfect
- Shortest-path network interdiction
- Two-Person Zero-Sum Games for Network Interdiction
- Attacker–defender models and road network vulnerability
- Removing Arcs from a Network
- A Multistage Search Game
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