Deterministic concurrent strategies
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Publication:1941878
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Cites work
- Asynchronous games. II: The true concurrency of innocence
- Asynchronous Games: Innocence Without Alternation
- Characterising Testing Preorders for Finite Probabilistic Processes
- Distributing probability over non-determinism
- Full abstraction for PCF
- scientific article; zbMATH DE number 3821120 (Why is no real title available?)
- scientific article; zbMATH DE number 1241700 (Why is no real title available?)
- On full abstraction for PCF: I, II and III
- Petri nets, event structures and domains. I
- Profunctors, open maps and bisimulation
- Some reasons for generalising domain theory
- The winning ways of concurrent games
Cited in
(18)- Categorical combinatorics for non deterministic strategies on simple games
- Distributed probabilistic and quantum strategies
- Exploratory functions on nondeterministic strategies, up to lower bisimilarity
- Strategies as concurrent processes
- Bicategories of concurrent games (invited paper)
- Winning, losing and drawing in concurrent games with perfect or imperfect information
- The winning ways of concurrent games
- From qualitative to quantitative semantics. By change of base
- Deterministic Negotiations: Concurrency for Free
- scientific article; zbMATH DE number 23767 (Why is no real title available?)
- Strategies as profunctors
- Distributed Strategies Made Easy
- scientific article; zbMATH DE number 7204431 (Why is no real title available?)
- Partial-order Boolean games: informational independence in a logic-based model of strategic interaction
- Games and strategies as event structures
- The mays and musts of concurrent strategies
- Disentangling parallelism and interference in game semantics
- Concurrent games over relational structures: the origin of game comonads
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