Advice complexity of treasure hunt in geometric terrains
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Publication:2051769
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Cites work
- Approximate distance oracles
- Communication algorithms with advice
- Compact labeling schemes for ancestor queries. (Extended abstract)
- Deterministic Graph Exploration with Advice
- Deterministic rendezvous, treasure hunts, and strongly universal exploration sequences
- Distance labeling in graphs
- Exploring sparse graphs with advice (extended abstract)
- Exploring unknown environments with obstacles
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- scientific article; zbMATH DE number 996442 (Why is no real title available?)
- scientific article; zbMATH DE number 871902 (Why is no real title available?)
- scientific article; zbMATH DE number 6297684 (Why is no real title available?)
- Labeling Schemes for Flow and Connectivity
- Local MST computation with short advice
- Navigating in Unfamiliar Geometric Terrain
- On the two-dimensional cow search problem
- Online computation with advice
- Online graph exploration with advice
- Online Navigation in a Room
- Proof labeling schemes
- Reaching a target in the plane with no information
- Searching for an axis-parallel shoreline
- Searching in the plane
- Shortest paths without a map
- The polygon exploration problem
- The theory of search games and rendezvous.
- Trade-offs between the size of advice and broadcasting time in trees
- Treasure hunt with advice
- Watchman routes under limited visibility
- Worst-case optimal exploration of terrains with obstacles
Cited in
(9)- Pebble guided near optimal treasure hunt in anonymous graphs
- Deterministic treasure hunt in the plane with angular hints
- Treasure hunt with advice
- An explanatory, transformation geometry proof of a classic treasure-hunt problem and its generalization
- scientific article; zbMATH DE number 7561402 (Why is no real title available?)
- Impact of knowledge on the cost of treasure hunt in trees
- Treasure hunt in graph using pebbles
- Online search with a hint
- Deterministic treasure hunt and rendezvous in arbitrary connected graphs
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