Pebble guided near optimal treasure hunt in anonymous graphs
From MaRDI portal
Publication:2117728
Recommendations
Cites work
- scientific article; zbMATH DE number 6784996 (Why is no real title available?)
- Advice complexity of treasure hunt in geometric terrains
- Deterministic graph exploration with advice
- Deterministic rendezvous, treasure hunts, and strongly universal exploration sequences
- Deterministic treasure hunt in the plane with angular hints
- How many ants does it take to find the food?
- Label-guided graph exploration by a finite automaton
- On the two-dimensional cow search problem
- Online searching with turn cost
- Searching a Tree with Permanently Noisy Advice
- Searching for an axis-parallel shoreline
- Searching in an unknown environment: An optimal randomized algorithm for the cow-path problem
- Searching in the plane
- The game of cops and robbers on graphs
- The theory of search games and rendezvous.
- Tight bounds for undirected graph exploration with pebbles and multiple agents
- Yet more on the linear search problem
Cited in
(2)
This page was built for publication: Pebble guided near optimal treasure hunt in anonymous graphs
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q2117728)