Interactive physical ZKP for connectivity: applications to Nurikabe and Hitori
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Publication:2117799
DOI10.1007/978-3-030-80049-9_37OpenAlexW3172292332MaRDI QIDQ2117799FDOQ2117799
Takaaki Mizuki, Daiki Miyahara, Pascal Lafourcade, Léo Robert
Publication date: 22 March 2022
Full work available at URL: https://hal.uca.fr/hal-03209911/file/main_long.pdf
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Cited In (19)
- How to construct physical zero-knowledge proofs for puzzles with a ``single loop condition
- Physical zero-knowledge proof for ball sort puzzle
- Card-based cryptographic protocols for three-input functions using private operations
- Physical ZKP protocols for Nurimisaki and Kurodoko
- An improved physical ZKP for Nonogram
- Physical ZKP for connected spanning subgraph: applications to bridges puzzle and other problems
- Physical zero-knowledge proof protocol for Topswops
- Zero-knowledge proof protocol for cryptarithmetic using dihedral cards
- Two standard decks of playing cards are sufficient for a ZKP for Sudoku
- Physical zero-knowledge proof for ripple effect
- Card-based ZKP protocol for Nurimisaki
- Card-Based Secure Sorting Protocol
- Card-minimal protocols for three-input functions with standard playing cards
- Physical ZKP for Makaro using a standard deck of cards
- Card-based zero-knowledge proof for the nearest neighbor property: zero-knowledge proof of ABC end view
- Physically verifying the first nonzero term in a sequence: physical ZKPs for ABC End View and Goishi Hiroi
- Card-based zero-knowledge proof protocols for graph problems and their computational model
- Two UNO decks efficiently perform zero-knowledge proof for Sudoku
- Card-based cryptographic protocols with a standard deck of cards using private operations
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