Bayesian strategies: probabilistic programs as generalised graphical models
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Probabilistic graphical models (62H22) Theory of programming languages (68N15) Applications of game theory (91A80) Mathematical aspects of software engineering (specification, verification, metrics, requirements, etc.) (68N30) Other programming paradigms (object-oriented, sequential, concurrent, automatic, etc.) (68N19) Semantics in the theory of computing (68Q55)
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Cites work
- scientific article; zbMATH DE number 4018370 (Why is no real title available?)
- scientific article; zbMATH DE number 1223609 (Why is no real title available?)
- scientific article; zbMATH DE number 765034 (Why is no real title available?)
- A game semantics for linear logic
- A lambda-calculus foundation for universal probabilistic programming
- A provably correct sampler for probabilistic programs
- Asynchronous Games: Innocence Without Alternation
- Bayesian network semantics for Petri nets
- CONCUR 2004 - Concurrency Theory
- Causality vs. interleavings in concurrent game semantics
- Commutative semantics for probabilistic programming
- Concurrency and probability: removing confusion, compositionally
- Concurrent quantum strategies
- Continuous probability distributions in concurrent games
- Densities of almost surely terminating probabilistic programs are differentiable almost everywhere
- Distributed probabilistic and quantum strategies
- Event structures with symmetry
- Full abstraction for PCF
- Game theoretic analysis of call-by-value computation
- Games and strategies as event structures
- Introduction to bicategories
- Linear logic
- Markov nets: probabilistic models for distributed and concurrent systems
- Nondeterminism in game semantics via sheaves
- On full abstraction for PCF: I, II and III
- Partial Orders, Event Structures and Linear Strategies
- Petri nets, event structures and domains. I
- Premonoidal categories and notions of computation
- Probabilistic \(\pi\)-calculus and event structures
- Probabilistic graphical models.
- The Parallel Intensionally Fully Abstract Games Model of PCF
- The concurrent game semantics of probabilistic PCF
- The geometry of tensor calculus. I
- Thin games with symmetry and concurrent Hyland-Ong games
- True-concurrency probabilistic models: Branching cells and distributed probabilities for event structures
- True-concurrency probabilistic models: Markov nets and a law of large numbers
Cited in
(6)- Bayesian ranking for strategy scheduling in automated theorem provers
- A linear exponential comonad in s-finite transition kernels and probabilistic coherent spaces
- Zeta functions and the (linear) logic of Markov processes
- Computational Science – ICCS 2005
- The beta-Bernoulli process and algebraic effects
- The geometry of Bayesian programming
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