Recommendations
- Toward a solution of the active target defense differential game
- The complete differential game of active target defense
- Two pursuers and one evader in the plane: A stochastic pursuit-evasion differential game
- A state-feedback Nash equilibrium for the general target-attacker-defender differential game of degree in arbitrary dimensions
- A stochastic two-target pursuit-evasion differential game with three players moving in a plane
Cites work
- Active target defense using first order missile models
- Capturability in a two-target 'game of two cars'
- Combat games
- Elementary differential games of pursuit of a two-object system
- scientific article; zbMATH DE number 3204219 (Why is no real title available?)
- Multiplayer Reach-Avoid Games via Pairwise Outcomes
- Point-capture of two evaders in succession
- Pursuit-evasion games in the presence of obstacles
- Qualitative differential games with two targets
- Toward a solution of the active target defense differential game
Cited in
(15)- Successive positional pursuit
- A differential game for cooperative target defense
- Estimating the target survival probability in the attackers-target-defenders problem
- The complete differential game of active target defense
- Motion patterns and phase-transition of a defender-intruder problem and optimal interception strategy of the defender
- Cooperative target protection from a superior attacker
- Optimal strategy analysis for adversarial differential games
- A state-feedback Nash equilibrium for the general target-attacker-defender differential game of degree in arbitrary dimensions
- State-feedback optimal strategies for the differential game of cooperative target defence: a geometric approach
- Active target defense using first order missile models
- The holographic principle for the differential game of active target defence
- Pure pursuit with an effector
- Optimal guidance strategy for the defense of a non-manoeuvrable target in 3-dimensions
- On the attacker-defender-target optimal problem
- Dominance regions of pursuit-evasion games in non-anticipative information patterns
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