Combat games
We propose a mathematical formulation of a combat game between two opponents with offensive capabilities and offensive objectives. Resolution of the combat involves solving two differential games with state constraints. Depending on the game dynamics and parameters, the combat can terminate in one of four ways: (i) the first player wins, (ii) the second player wins, (iii) a draw (neither wins), or (iv) joint capture. In the first two cases, the optimal strategies of the two players are determined from suitable zero-sum games, whereas in the latter two the relevant games are nonzero-sum. Further, to avoid certain technical difficulties, the concept of a \(\delta\) -combat game is introduced.
- Formulation and analysis of combat problems as zero-sum bicriterion differential games
- Multicriterion differential games with applications to combat problems
- Optimal strategies in event-constrained differential games
- scientific article; zbMATH DE number 440567
- Bicriterion differential games with qualitative outcomes
- Capturability in a two-target 'game of two cars'
- Dynamic noncooperative game theory
- scientific article; zbMATH DE number 3859066 (Why is no real title available?)
- scientific article; zbMATH DE number 3508292 (Why is no real title available?)
- scientific article; zbMATH DE number 3204219 (Why is no real title available?)
- scientific article; zbMATH DE number 3365084 (Why is no real title available?)
- Qualitative differential games with two targets
- Role determination in an aerial dogfight
- Two-target pursuit-evasion differential games in the plane
- Analysis of a combat problem: the turret game
- Formulation and analysis of combat problems as zero-sum bicriterion differential games
- Solution concepts in two-person multicriteria games
- Two-target game model of an air combat with fire-and-forget all-aspect missiles
- A differential game in three dimensions: The aerial dogfight scenario
- Two-person qualitative differential games with two objectives
- Determination of rational strategies for players in two-target games
- Optimal strategies in event-constrained differential games
- A strategy for a payoff-switching differential game based on fuzzy reasoning
- The complete differential game of active target defense
- Pursuit in the presence of a defender
- An approach to three-dimensional aircraft pursuit-evasion
- Design and analysis of optimal strategies of the two-target line differential game
- Qualitative analysis of secured outcome regions for two-target games
- Two-on-one combat games
- Multicriterion differential games with applications to combat problems
- Bicriterion differential games with qualitative outcomes
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