Formulation and analysis of combat problems as zero-sum bicriterion differential games
We present a formulation and analysis of a combat game between two players as a zero-sum bicriterion differential game. Each player's twin objectives of terminating the game on his own target set, while simultaneously avoiding his opponent's target set, are quantified in this approach. The solution in open-loop pure strategies is sought from among the Pareto-optimal security strategies of the players. A specific preference ordering on the outcomes is used to classfy initial events in the assured win, draw, and mutual kill regions for the players. The method is compared with the event-constrained differential game approach, recently proposed by others. Finally, a simple example of the turret game is solved to illustrate the use of this method.
- A Chebyshev minimax technique oriented to aerospace trajectory optimization problems.
- Capturability in a two-target 'game of two cars'
- Combat games
- scientific article; zbMATH DE number 3568424 (Why is no real title available?)
- Minimizing Variational Curves Restricted to a Preassigned Set
- Optimal control of systems with multiple criteria when disturbances are present
- Optimal strategies in event-constrained differential games
- Qualitative differential games with two targets
- Role determination in an aerial dogfight
- Technical note: Games with vector payoffs
- The absolute maximum payoff in differential games and optimal control
- To pursue or to evade - That is the question
- Two-target pursuit-evasion differential games in the plane
- Solution concepts in two-person multicriteria games
- Existence of a Pareto equilibrium
- Existence of Pareto Equilibria for Non-Compact Constrained Multi-Criteria Games
- Combat games
- Qualitative analysis of secured outcome regions for two-target games
- Two-on-one combat games
- Multicriterion differential games with applications to combat problems
- Bicriterion differential games with qualitative outcomes
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