Qualitative analysis of secured outcome regions for two-target games
Qualitative (game of kind) outcomes of two-target games are analyzed, under both the zero-sum and nonzero-sum preference ordering of outcomes by the players. The outcome regions of each player are defined from a security standpoint. The secured draw and mutual-kill regions of a player depend explicitly on his preference ordering of outcomes and should be constructed separately for each player, especially in a nonzero-sum game. General guidelines are presented for identifying the secured outcome regions of players in a class of two-target games that satisfy an Isaacs- like condition, in terms of the qualitative solutions of the two underlying single-target pursuit-evasion games. A construction has been proposed for obtaining the qualitative solution of a large class of two- target games. Illustrative examples are included.
- Bicriterion differential games with qualitative outcomes
- Two-person qualitative differential games with two objectives
- Formulation and analysis of combat problems as zero-sum bicriterion differential games
- A Differential Game with Two Players and One Target
- scientific article; zbMATH DE number 3847266
- A preference-ordered discrete-gaming approach to air-combat analysis
- A two-target game analysis in line-of-sight coordinates
- Bicriterion differential games with qualitative outcomes
- Capturability in a two-target 'game of two cars'
- Combat games
- Dynamic noncooperative game theory
- Qualitative differential games with two targets
- Two-target pursuit-evasion differential games in the plane
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