Pebbling meets coloring: reversible pebble game on trees
DOI10.1016/J.JCSS.2017.07.009zbMATH Open1378.68085arXiv1604.05510OpenAlexW2962848491MaRDI QIDQ2409574FDOQ2409574
Authors: Balagopal Komarath, Saurabh Sawlani, Jayalal Sarma M. N.
Publication date: 11 October 2017
Published in: Journal of Computer and System Sciences (Search for Journal in Brave)
Full work available at URL: https://arxiv.org/abs/1604.05510
Recommendations
Analysis of algorithms and problem complexity (68Q25) Graph theory (including graph drawing) in computer science (68R10) Games on graphs (graph-theoretic aspects) (05C57)
Cites Work
- Title not available (Why is that?)
- A polynomial algorithm for the min-cut linear arrangement of trees
- Speedups of deterministic machines by synchronous parallel machines
- Complete Register Allocation Problems
- Time/Space Trade-Offs for Reversible Computation
- The Pebbling Problem is Complete in Polynomial Space
- The PSPACE-Completeness of Black-White Pebbling
- Title not available (Why is that?)
Cited In (5)
- Improved reversible and quantum circuits for Karatsuba-based integer multiplication
- The Scholten/Dijkstra Pebble Game Played Straightly, Distributedly, Online and Reversed
- Nullstellensatz size-degree trade-offs from reversible pebbling
- Nullstellensatz size-degree trade-offs from reversible pebbling
- Reversible pebble game on trees
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