The solution to an open problem for a caching game

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Publication:2808489

DOI10.1002/NAV.21674zbMATH Open1337.91026arXiv1507.08425OpenAlexW2963974074MaRDI QIDQ2808489FDOQ2808489


Authors: Endre Csóka, Thomas Lidbetter Edit this on Wikidata


Publication date: 23 May 2016

Published in: Naval Research Logistics (Search for Journal in Brave)

Abstract: In a caching game introduced by Alpern et al., a Hider who can dig to a total fixed depth normalized to 1 buries a fixed number of objects among n discrete locations. A Searcher who can dig to a total depth of h searches the locations with the aim of finding all of the hidden objects. If he does so, he wins, otherwise the Hider wins. This zero-sum game is complicated to analyze even for small values of its parameters, and for the case of 2 hidden objects has been completely solved only when the game is played in up to 3 locations. For some values of h the solution of the game with 2 objects hidden in 4 locations is known, but the solution in the remaining cases was an open question recently highlighted by Fokkink et al. Here we solve the remaining cases of the game with 2 objects hidden in 4 locations. We also give some more general results for the game, in particular using a geometrical argument to show that when there are 2 objects hidden in n locations and nightarrowinfty, the value of the game is asymptotically equal to h/n for hgen/2.


Full work available at URL: https://arxiv.org/abs/1507.08425




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