Recommendations
- General stopping behaviors of naïve and noncommitted sophisticated agents, with application to probability distortion
- Time-consistent stopping under decreasing impatience
- Games with possibly naive present-biased players
- Multiple solutions under quasi-exponential discounting
- The optimal equilibrium for time-inconsistent stopping problems -- the discrete-time case
Cites work
- Competitive equilibrium when preferences change over time
- Existence of secure equilibrium in multi-player games with perfect information
- Existence of stationary Markov perfect equilibria in stochastic altruistic growth economies
- Intertemporally Inconsistent Preferences and the Rate of Consumption
- Non-existence of competitive equilibria with dynamically inconsistent preferences
- On the Existence of a Consistent Course of Action when Tastes are Changing
- Perfect information games with upper semicontinuous payoffs
- Perfect-information games with lower-semicontinuous payoffs
- Periodic stopping games
- Subgame-Perfection in Quitting Games with Perfect Information and Differential Equations
- Subgame-perfect equilibria of finite- and infinite-horizon games
- Time-inconsistent preferences in a general equilibrium model
Cited in
(6)- Just do it? When to do what you judge you ought to do
- Games with possibly naive present-biased players
- A note on discontinuity and approximate equilibria in games with infinitely many players
- Optimality, equilibrium, and curb sets in decision problems without commitment
- Perfect information games where each player acts only once
- Behavior in the centipede game: a decision-theoretical perspective
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