Geodesic Methods in Computer Vision and Graphics

From MaRDI portal
Publication:2996928

DOI10.1561/0600000029zbMath1217.65042OpenAlexW2087353192MaRDI QIDQ2996928

Mickael Péchaud, Renaud Keriven, Laurent D. Cohen, Gabriel Peyré

Publication date: 4 May 2011

Published in: Foundations and Trends® in Computer Graphics and Vision (Search for Journal in Brave)

Full work available at URL: https://semanticscholar.org/paper/de9dbdf262e9f66fef28cfcba88a22eee905d3f1




Related Items (21)

Geodesic distance and curves through isotropic and anisotropic heat equations on images and surfacesSigned-distance function based non-rigid registration of image series with varying image intensityA geometric method for computation of geodesic on parametric surfacesNeighbor-gradient single-pass method for solving anisotropic eikonal equationStructure-sensitive superpixels via geodesic distanceGeodesic distances in Liouville quantum gravityGlobal minimum for a Finsler elastica minimal path approachEntropic Optimal Transport on Random GraphsPDE-based group equivariant convolutional neural networksSub-Riemannian Geometry in Image Processing and Modeling of the Human Visual SystemTracking of lines in spherical images via sub-Riemannian geodesics in \(\mathrm{SO}(3)\)Unnamed ItemEfficient fast marching with Finsler metricsPiecewise Geodesics for Vessel Centerline Extraction and Boundary Delineation with Application to Retina SegmentationData-Driven Sub-Riemannian Geodesics in SE(2)Path planning for an autonomous underwater vehicle in a cluttered underwater environment based on the heat methodA PDE Approach to Data-Driven Sub-Riemannian Geodesics in $SE$(2)Fast-marching methods for curvature penalized shortest pathsFrom diffuse damage to strain localization from an eikonal non-local (ENL) continuum damage model with evolving internal lengthAnisotropic Triangulations via Discrete Riemannian Voronoi DiagramsRiemannian Fast-Marching on Cartesian Grids, Using Voronoi's First Reduction of Quadratic Forms


Uses Software






This page was built for publication: Geodesic Methods in Computer Vision and Graphics