A Game Approach to Determinize Timed Automata
From MaRDI portal
Publication:3000613
DOI10.1007/978-3-642-19805-2_17zbMATH Open1326.68173OpenAlexW2152069471MaRDI QIDQ3000613FDOQ3000613
Moez Krichen, Amélie Stainer, Thierry Jéron, Nathalie Bertrand
Publication date: 19 May 2011
Published in: Foundations of Software Science and Computational Structures (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/978-3-642-19805-2_17
Formal languages and automata (68Q45) Specification and verification (program logics, model checking, etc.) (68Q60)
Cited In (12)
- Compositional schedulability analysis of real-time actor-based systems
- Active learning of timed automata with unobservable resets
- Bounded Determinization of Timed Automata with Silent Transitions
- On timed alternating simulation for concurrent timed games
- A game approach to determinize timed automata
- Synthesising succinct strategies in safety games with an application to real-time scheduling
- CONCUR 2005 – Concurrency Theory
- Model-Checking Timed ATL for Durational Concurrent Game Structures
- Bounded determinization of timed automata with silent transitions
- Title not available (Why is that?)
- Title not available (Why is that?)
- Stochastic Real-Time Games with Qualitative Timed Automata Objectives
This page was built for publication: A Game Approach to Determinize Timed Automata
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q3000613)