On the complexity of connection games
DOI10.1016/J.TCS.2016.06.033zbMATH Open1371.91027arXiv1605.04715OpenAlexW2397940737MaRDI QIDQ307770FDOQ307770
Authors: Édouard Bonnet, Florian Jamain, Abdallah Saffidine
Publication date: 5 September 2016
Published in: Theoretical Computer Science (Search for Journal in Brave)
Full work available at URL: https://arxiv.org/abs/1605.04715
Recommendations
Analysis of algorithms and problem complexity (68Q25) Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.) (68Q17) Combinatorial games (91A46)
Cites Work
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- Title not available (Why is that?)
- Hex ist Pspace-vollständig. (Hex is Pspace-complete)
- On the complexity of some two-person perfect-information games
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- Parameterized Chess
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- A Combinatorial Problem Which Is Complete in Polynomial Space
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- A hierarchical approach to computer Hex
- Parameterized pursuit-evasion games
- Graph minors. III. Planar tree-width
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Cited In (14)
- Dead Cell Analysis in Hex and the Shannon Game
- Cylinder-Infinite-Connect-Four except for widths 2, 6, and 11 is solved: draw
- \textsc{Havannah} and \textsc{TwixT} are PSPACE-complete
- The largest connected subgraph game
- The largest connected subgraph game
- The parameterized complexity of positional games
- Game connectivity of graphs
- A connectivity game for graphs
- An algorithmic analysis of the Honey-Bee game
- On the Descriptive Complexity of a Simplified Game of Hex
- Complexity of maker-breaker games on edge sets of graphs
- Calculating the Crossing Probability on the Square Tessellation of a Connection Game with Random Move Order: The Algorithm and Its Complexity
- On the fairness and complexity of generalized \(k\)-in-a-row games
- The maker-maker domination game in forests
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