On the complexity of connection games

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Publication:307770

DOI10.1016/J.TCS.2016.06.033zbMATH Open1371.91027arXiv1605.04715OpenAlexW2397940737MaRDI QIDQ307770FDOQ307770


Authors: Édouard Bonnet, Florian Jamain, Abdallah Saffidine Edit this on Wikidata


Publication date: 5 September 2016

Published in: Theoretical Computer Science (Search for Journal in Brave)

Abstract: In this paper, we study three connection games among the most widely played: Havannah, Twixt, and Slither. We show that determining the outcome of an arbitrary input position is PSPACE-complete in all three cases. Our reductions are based on the popular graph problem Generalized Geography and on Hex itself. We also consider the complexity of generalizations of Hex parameterized by the length of the solution and establish that while Short Generalized Hex is W[1]-hard, Short Hex is FPT. Finally, we prove that the ultra-weak solution to the empty starting position in hex cannot be fully adapted to any of these three games.


Full work available at URL: https://arxiv.org/abs/1605.04715




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