Oblivious Collaboration

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Publication:3095350




Abstract: Communication is a crucial ingredient in every kind of collaborative work. But what is the least possible amount of communication required for a given task? We formalize this question by introducing a new framework for distributed computation, called {em oblivious protocols}. We investigate the power of this model by considering two concrete examples, the {em musical chairs} task MC(n,m) and the well-known {em Renaming} problem. The MC(n,m) game is played by n players (processors) with m chairs. Players can {em occupy} chairs, and the game terminates as soon as each player occupies a unique chair. Thus we say that player P is {em in conflict} if some other player Q is occupying the same chair, i.e., termination means there are no conflicts. By known results from distributed computing, if mle2n2, no strategy of the players can guarantee termination. However, there is a protocol with m=2n1 chairs that always terminates. Here we consider an oblivious protocol where in every time step the only communication is this: an adversarial {em scheduler} chooses an arbitrary nonempty set of players, and for each of them provides only one bit of information, specifying whether the player is currently in conflict or not. A player notified not to be in conflict halts and never changes its chair, whereas a player notified to be in conflict changes its chair according to its deterministic program. Remarkably, even with this minimal communication termination can be guaranteed with only m=2n1 chairs. Likewise, we obtain an oblivious protocol for the Renaming problem whose name-space is small as that of the optimal nonoblivious distributed protocol. Other aspects suggest themselves, such as the efficiency (program length) of our protocols. We make substantial progress here as well, though many interesting questions remain open.









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