The complexity of Nash equilibria in stochastic multiplayer games

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Publication:3224686

DOI10.2168/LMCS-7(3:20)2011zbMATH Open1238.91025arXiv1109.4017MaRDI QIDQ3224686FDOQ3224686


Authors: Michael Ummels, Dominik Wojtczak Edit this on Wikidata


Publication date: 2 April 2012

Published in: Logical Methods in Computer Science (Search for Journal in Brave)

Abstract: We analyse the computational complexity of finding Nash equilibria in turn-based stochastic multiplayer games with omega-regular objectives. We show that restricting the search space to equilibria whose payoffs fall into a certain interval may lead to undecidability. In particular, we prove that the following problem is undecidable: Given a game G, does there exist a Nash equilibrium of G where Player 0 wins with probability 1? Moreover, this problem remains undecidable when restricted to pure strategies or (pure) strategies with finite memory. One way to obtain a decidable variant of the problem is to restrict the strategies to be positional or stationary. For the complexity of these two problems, we obtain a common lower bound of NP and upper bounds of NP and PSPACE respectively. Finally, we single out a special case of the general problem that, in many cases, admits an efficient solution. In particular, we prove that deciding the existence of an equilibrium in which each player either wins or loses with probability 1 can be done in polynomial time for games where the objective of each player is given by a parity condition with a bounded number of priorities.


Full work available at URL: https://arxiv.org/abs/1109.4017




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