Equilibria for games with combined qualitative and quantitative objectives
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Abstract: The overall aim of our research is to develop techniques to reason about the equilibrium properties of multi-agent systems. We model multi-agent systems as concurrent games, in which each player is a process that is assumed to act independently and strategically in pursuit of personal preferences. In this article, we study these games in the context of finite-memory strategies, and we assume players' preferences are defined by a qualitative and a quantitative objective, which are related by a lexicographic order: a player first prefers to satisfy its qualitative objective (given as a formula of Linear Temporal Logic) and then prefers to minimise costs (given by a mean-payoff function). Our main result is that deciding the existence of a strict epsilon Nash equilibrium in such games is 2ExpTime-complete (and hence decidable), even if players' deviations are implemented as infinite-memory strategies.
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Cited in
(9)- Multi-player games with LDL goals over finite traces
- How to be both rich and happy: combining quantitative and qualitative strategic reasoning about multi-player games (extended abstract)
- Incentive Engineering for Concurrent Games
- Quantitative games with interval objectives
- On equilibria in quantitative games with reachability/safety objectives
- Reasoning about equilibria in game-like concurrent systems
- Mean-payoff games with \(\omega\)-regular specifications
- A characterization of mixed-strategy Nash equilibria in PCTL augmented with a cost quantifier
- Existence and verification of Nash equilibria in non-cooperative contribution games with resource contention
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