Dynamic controllability via timed game automata
DOI10.1007/S00236-016-0257-2zbMATH Open1350.68251DBLPjournals/acta/CimattiHMPR16OpenAlexW2273117767WikidataQ62041085 ScholiaQ62041085MaRDI QIDQ329422FDOQ329422
Alessandro Cimatti, Marco Roveri, Luke Hunsberger, Roberto Posenato, Andrea Micheli
Publication date: 21 October 2016
Published in: Acta Informatica (Search for Journal in Brave)
Full work available at URL: http://hdl.handle.net/11572/258653
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Formal languages and automata (68Q45) Data structures (68P05) Agent technology and artificial intelligence (68T42)
Cites Work
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- Hyper temporal networks. A tractable generalization of simple temporal networks and its relation to mean payoff games
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- Flexible Plan Verification: Feasibility Results
- Strong Controllability of Disjunctive Temporal Problems with Uncertainty
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- CONCUR 2005 – Concurrency Theory
- Efficient solution techniques for disjunctive temporal reasoning problems
Cited In (9)
- Efficient execution of dynamically controllable simple temporal networks with uncertainty
- Conditional simple temporal networks with uncertainty and decisions
- Mining Significant Temporal Networks Is Polynomial
- An SMT-based approach to weak controllability for disjunctive temporal problems with uncertainty
- Mining CSTNUDs significant for a set of traces is polynomial
- Dynamic controllability of temporal networks with instantaneous reaction
- Time-autonomy and time-controllability of discrete multidimensional behaviours
- Extending Conditional Simple Temporal Networks with Partially Shrinkable Uncertainty.
- GSM+T: A Timed Artifact-Centric Process Model.
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