A communication based model for games of imperfect information
DOI10.1007/978-3-642-15375-4_35zbMATH Open1287.68140OpenAlexW2111437814MaRDI QIDQ3584952FDOQ3584952
Authors:
Publication date: 31 August 2010
Published in: CONCUR 2010 - Concurrency Theory (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/978-3-642-15375-4_35
Recommendations
Applications of game theory (91A80) (n)-person games, (n>2) (91A06) Signaling and communication in game theory (91A28) Models and methods for concurrent and distributed computing (process algebras, bisimulation, transition nets, etc.) (68Q85)
Cited In (12)
- Implementability of correlated and communication equilibrium outcomes in incomplete information games
- Manipulating games by sharing information
- Communication scheme based on evolutionary spatial \(2 \times 2\) games
- Consensus game acceptors
- Knowledge and local actions
- A backward-traversal-based approach for symbolic model checking of uniform strategies for constrained reachability
- Strategies in games: a logic-automata study
- A perfect-information construction for coordination in games
- Title not available (Why is that?)
- Characterizing the decidability of finite state automata team games with communication
- Rational synthesis under imperfect information
- Perturbed communication games with honest senders and naive receivers
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