Cascading Divide-and-Conquer: A Technique for Designing Parallel Algorithms
DOI10.1137/0218035zbMATH Open0677.68022DBLPjournals/siamcomp/AtallahCG89OpenAlexW2030999197WikidataQ56813835 ScholiaQ56813835MaRDI QIDQ3833604FDOQ3833604
Authors: Mikhail J. Atallah, Richard Cole, Michael T. Goodrich
Publication date: 1989
Published in: SIAM Journal on Computing (Search for Journal in Brave)
Full work available at URL: https://docs.lib.purdue.edu/cgi/viewcontent.cgi?article=1575&context=cstech
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computational geometryparallel algorithmsvisibilitydominancedivide-and-conquerfractional cascadingintersection detectiontrapezoidal decompositionplanar point locationparallel data structures
Computing methodologies and applications (68U99) Analysis of algorithms and problem complexity (68Q25) Searching and sorting (68P10) Algorithms in computer science (68W99)
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- Planar stage graphs: Characterizations and applications
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- A data-parallel formulation for divide and conquer algorithms
- Parallel computational geometry
- Parallel computational geometry of rectangles
- The weighted maximum independent set problem in permutation graphs
- A fast Las Vegas algorithm for triangulating a simple polygon
- Optimal randomized parallel algorithms for computational geometry
- Divide and conquer: a granular concept-cognitive computing system for dynamic classification decision making
- Parallel triangulation of a polygon in two calls to the trapezoidal map
- Constructing arrangements optimally in parallel
- Geometric Knapsack problems
- Parallel methods for visibility and shortest-path problems in simple polygons
- OPTIMAL FACILITY LOCATION UNDER VARIOUS DISTANCE FUNCTIONS
- On parallel rectilinear obstacle-avoiding paths
- Rectilinear Steiner tree heuristics and minimum spanning tree algorithms using geographic nearest neighbors
- Rectangulating rectilinear polygons in parallel
- OPTIMAL PARALLEL PREPROCESSING ALGORITHMS FOR TESTING WEAK VISIBILITY OF POLYGONS FROM SEGMENTS
- A nearly optimal deterministic parallel Voronoi diagram algorithm
- Lower bounds for intersection searching and fractional cascading in higher dimension
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- On the multisearching problem for hypercubes
- On coding labeled trees
- Parallelization of divide-and-conquer in the Bird-Meertens formalism
- Sweep methods for parallel computational geometry
- Optimal cooperative search in fractional cascaded data structures
- ON CONNECTING RED AND BLUE RECTILINEAR POLYGONAL OBSTACLES WITH NONINTERSECTING MONOTONE RECTILINEAR PATHS
- Solutions of two minmax recurrences in parallel processing with variable recombination overhead
- An addendum to parallel methods for visibility and shortest-path problems in simple polygons
- AN IMPROVED HYPERCUBE BOUND FOR MULTISEARCHING AND ITS APPLICATIONS
- Applications of a numbering scheme for polygonal obstacles in the plane
- Parallel algorithms for permutation graphs
- Towards overcoming the transitive-closure bottleneck: Efficient parallel algorithms for planar digraphs
- Parallel solutions to geometric problems in the scan model of computation
- Parallel construction of quadtrees and quality triangulations
- Optimal speeding up of parallel algorithms based upon the divide-and- conquer strategy
- Applications of a strategy for designing divide-and-conquer algorithms
- Parallel rectilinear shortest paths with rectangular obstacles
- Parallel general prefix computations with geometric, algebraic, and other applications
- Optimal parallel algorithms for point-set and polygon problems
- Line-segment intersection reporting in parallel
- Recursion and parallel algorithms in geometric modeling problems
- Parallel fractional cascading on hypercube multiprocessors
- Pipelines for Divide-and-Conquer Functions
- Constructing the Voronoi diagram of a set of line segments in parallel
- Massive parallelization of divide-and-conquer algorithms over powerlists
- Parallel algorithms for arrangements
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