From heaps of matches to the limits of computability

From MaRDI portal
Publication:396877

zbMATH Open1295.91024arXiv1202.0664MaRDI QIDQ396877FDOQ396877


Authors: Urban Larsson, Johan Wästlund Edit this on Wikidata


Publication date: 14 August 2014

Published in: The Electronic Journal of Combinatorics (Search for Journal in Brave)

Abstract: We study so-called invariant games played with a fixed number d of heaps of matches. A game is described by a finite list mathcalM of integer vectors of length d specifying the legal moves. A move consists in changing the current game-state by adding one of the vectors in mathcalM, provided all elements of the resulting vector are nonnegative. For instance, in a two-heap game, the vector (1,2) would mean adding one match to the first heap and removing two matches from the second heap. If (1,2)inmathcalM, such a move would be permitted provided there are at least two matches in the second heap. Two players take turns, and a player unable to make a move loses. We show that these games embrace computational universality, and that therefore a number of basic questions about them are algorithmically undecidable. In particular, we prove that there is no algorithm that takes two games mathcalM and mathcalM (with the same number of heaps) as input, and determines whether or not they are equivalent in the sense that every starting-position which is a first player win in one of the games is a first player win in the other.


Full work available at URL: https://arxiv.org/abs/1202.0664

File on IPFS (Hint: this is only the Hash - if you get a timeout, this file is not available on our server.)



Recommendations




Cites Work


Cited In (9)





This page was built for publication: From heaps of matches to the limits of computability

Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q396877)