scientific article; zbMATH DE number 1255531

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This book is a good basis for a high level university course on game theory and its applications. It is written in highly competent and suggestive manner and it can be of use for mathematicians interested in game theory problems as well as for economists and business managers with good mathematical background interested in mathematical methods in their field. After reading the book the reader receives a clear image of the self containing theory of games in which different branches are connected by methods and purposes. An importent part of the book consists in the problems and exercises included at the end of each chapter. Many of these problems are completed by suggestions concerning possible ways of solution. Many problems with discussions and solutions are incorporated in the text of each chapter. These problems illustrate applications of game theory methods. It will be very useful for graduate students interested in game theory and its applications. To present the scope of the book its detailed contents is proposed: Chapter 1. Matrix games: 1. Definition of two-person zero-sum game. 2. Maximin and minimax strategies. 3. Equilibrium points. 4. Mixed extension of a game. 5. Some results from the convex set theory and systems of linear inequalities. 6. Existence of solution to a matrix game in the class of mixed strategies. 7. Properties of optimal strategies and value of a game. 8. Domination of strategies. 9. Completely mixed and symmetric games. 10. Iterative methods of solution to matrix games. Chapter 2. Infinite antagonistic (two-person zero-sum) games. 1. Infinite games. 2. \(\varepsilon\)-equilibrium situation, \(\varepsilon\)-saddle points, \(\varepsilon\)-optimal strategies. 3. Mixed strategies. 4. Games with continuous payoff function. 5. Games with convex payoff function. 6. Simultaneous pursuit games. 7. A class of games with discontinuous payoff function. 8. Solution to infinite simultaneous search games. Chapter 3. Nonantagonistic games. 1. Definition of noncooperative game in normal form. 2. Optimality principles in noncooperative games. 3. Mixed extension of a noncooperative game. 4. Existence of the Nash equilibrium point. 5. Properties of optimal solutions. 6. Equilibrium in simultaneous mixed strategies 7. Negotiation problem. 8. Characteristic function games. 9. \(C\)-kernel and \(N-M\)-solution. 10. The Shapley vector. Chapter 4. Positional games. 1. Multistage games with complete information. 2. Absolute equilibrium situation. 3. Basic functional equations. 4. Punishment strategies. 5. Hierarchical games. 6. Hierarchical (noncooperative) games. 7. Multistage games with incomplete information. 8. Behavior strategies. 9. Functional equations for simultaneous multistage games. Chapter 5. Differential games. 1. Antagonistic differential games with a fixed duration. 2. Multistage games with complete information and infinite number of alternatives. 3. Existence of \(\varepsilon\)-equilibrium situation in differential games with a fixed duration. 4. Differential time-optimal pursuit games. 5. Necessary and sufficient conditions of existence of an optimal evasion strategy. 6. Basic equation. 7. Successive approximation methods of solution to differential pursuit games. 8. Examples of solution to differential pursuit games. 9. Pursuit games with delay of information. An extensive list of textbooks, monographs, handbooks and survey articles on game theory and related fields is presented at the end of the book.




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