Random Sampling, Halfspace Range Reporting, and Construction of \lowercase(\le k)-Levels in Three Dimensions
DOI10.1137/S0097539798349188zbMATH Open0963.68207OpenAlexW2160775966MaRDI QIDQ4507364FDOQ4507364
Authors: Timothy M. Chan
Publication date: 18 October 2000
Published in: SIAM Journal on Computing (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1137/s0097539798349188
Recommendations
computational geometryrandomized algorithmsrange searchingVoronoi diagramsnearest neighbor searchinglevels in arrangementsrandomized data structures
Analysis of algorithms and problem complexity (68Q25) Data structures (68P05) Computer graphics; computational geometry (digital and algorithmic aspects) (68U05) Arrangements of points, flats, hyperplanes (aspects of discrete geometry) (52C35)
Cited In (28)
- Independent range sampling, revisited
- The higher-order Voronoi diagram of line segments
- A randomized divide and conquer algorithm for higher-order abstract Voronoi diagrams
- Dynamic half-space range reporting and its applications
- Minimizing the error of linear separators on linearly inseparable data
- Nearly Optimal Planar $k$ Nearest Neighbors Queries under General Distance Functions
- Centroid triangulations from \(k\)-sets
- Optimal deterministic shallow cuttings for 3-d dominance ranges
- Triangular range counting query in 2D and its application in finding \(k\) nearest neighbors of a line segment
- Optimal deterministic algorithms for 2-d and 3-d shallow cuttings
- Dynamic planar Voronoi diagrams for general distance functions and their algorithmic applications
- Applications of random sampling in computational geometry. II
- An efficient randomized algorithm for higher-order abstract Voronoi diagrams
- The edge labeling of higher order Voronoi diagrams
- Computing closest and farthest points for a query segment
- The \(k\)-nearest-neighbor Voronoi diagram revisited
- Computing hereditary convex structures
- Cache-oblivious range reporting with optimal queries requires superlinear space
- Relative \((p,\varepsilon )\)-approximations in geometry
- Constructing minimum-interference networks
- Range minima queries with respect to a random permutation, and approximate range counting
- Dynamic data structures for \(k\)-nearest neighbor queries
- A randomized divide and conquer algorithm for higher-order abstract Voronoi diagrams
- On approximate range counting and depth
- Simplex Range Searching and Its Variants: A Review
- Improved dynamic geodesic nearest neighbor searching in a simple polygon
- Approximating the k-Level in Three-Dimensional Plane Arrangements
- Optimal halfspace range reporting in three dimensions
This page was built for publication: Random Sampling, Halfspace Range Reporting, and Construction of \lowercase$(\le k)$-Levels in Three Dimensions
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q4507364)