Random Sampling, Halfspace Range Reporting, and Construction of \lowercase(\le k)-Levels in Three Dimensions
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(28)- Optimal halfspace range reporting in three dimensions
- Independent range sampling, revisited
- The higher-order Voronoi diagram of line segments
- A randomized divide and conquer algorithm for higher-order abstract Voronoi diagrams
- Dynamic half-space range reporting and its applications
- Minimizing the error of linear separators on linearly inseparable data
- Nearly Optimal Planar $k$ Nearest Neighbors Queries under General Distance Functions
- Optimal deterministic shallow cuttings for 3-d dominance ranges
- Triangular range counting query in 2D and its application in finding \(k\) nearest neighbors of a line segment
- Centroid triangulations from \(k\)-sets
- Optimal deterministic algorithms for 2-d and 3-d shallow cuttings
- Dynamic planar Voronoi diagrams for general distance functions and their algorithmic applications
- Applications of random sampling in computational geometry. II
- An efficient randomized algorithm for higher-order abstract Voronoi diagrams
- Computing closest and farthest points for a query segment
- The edge labeling of higher order Voronoi diagrams
- The \(k\)-nearest-neighbor Voronoi diagram revisited
- Computing hereditary convex structures
- Cache-oblivious range reporting with optimal queries requires superlinear space
- Relative (p, )-approximations in geometry
- Constructing minimum-interference networks
- Range minima queries with respect to a random permutation, and approximate range counting
- A randomized divide and conquer algorithm for higher-order abstract Voronoi diagrams
- Dynamic data structures for \(k\)-nearest neighbor queries
- On approximate range counting and depth
- Simplex Range Searching and Its Variants: A Review
- Improved dynamic geodesic nearest neighbor searching in a simple polygon
- Approximating the k-Level in Three-Dimensional Plane Arrangements
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