Structure theorems for game trees
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Publication:4547720
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Cites work
- A Bound on the Proportion of Pure Strategy Equilibria in Generic Games
- A convergent process of price adjustment and global Newton methods
- Direct Proofs of Generic Finiteness of Nash Equilibrium Outcomes
- Efficient computation of behavior strategies
- On the Strategic Stability of Equilibria
- Sequential Equilibria
Cited in
(29)- Global Newton method for stochastic games
- A direct independence proof of Buchholz's Hydra Game on finite labeled trees
- A global Newton method to compute Nash equilibria.
- Axiomatization of an allocation rule for ordered tree TU-games
- The eigen-distribution of weighted game trees
- On (un)knots and dynamics in games
- Games of incomplete information and myopic equilibria
- Logit equilibrium as an approximation of Nash equilibrium
- A general structure theorem for the Nash equilibrium correspondence
- Measure Properties of Game Tree Languages
- Some results concerning the solution mappings of mixed variational inequality problems
- The Computational Complexity of Game Trees by Eigen-Distribution
- Thick Subtrees, Games and Experiments
- scientific article; zbMATH DE number 3902439 (Why is no real title available?)
- scientific article; zbMATH DE number 6829368 (Why is no real title available?)
- scientific article; zbMATH DE number 2086645 (Why is no real title available?)
- Extended Sprague–Grundy theory for locally finite games, and applications to random game-trees
- scientific article; zbMATH DE number 7614167 (Why is no real title available?)
- Disks on a Tree: Analysis of a Combinatorial Game
- Fundamentals of Computation Theory
- Lit-only \(\sigma \)-game on pseudo-trees
- Slicing the Nash equilibrium manifold
- Polytope-form games and index/degree theories for extensive-form games
- A sequence-form differentiable path-following method to compute Nash equilibria
- Analysis and computation of the outcomes of pure Nash equilibria in two-player extensive-form games
- Solid outcomes in finite games
- Quadratic programming approach for Nash equilibrium computation in multiplayer imperfect-information games
- A decomposition algorithm for N-player games
- Computing Nash equilibria by iterated polymatrix approximation
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