DeepStack: expert-level artificial intelligence in heads-up no-limit poker

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Publication:4645965

DOI10.1126/SCIENCE.AAM6960zbMATH Open1403.68202arXiv1701.01724OpenAlexW2574978968WikidataQ47952679 ScholiaQ47952679MaRDI QIDQ4645965FDOQ4645965


Authors: Matej Moravčík, Martin J. Schmid, Neil Burch, Viliam Lisý, Dustin Morrill, Nolan Bard, Trevor Davis, Kevin Waugh, Michael Johanson, Michael Bowling Edit this on Wikidata


Publication date: 11 January 2019

Published in: Science (Search for Journal in Brave)

Abstract: Artificial intelligence has seen several breakthroughs in recent years, with games often serving as milestones. A common feature of these games is that players have perfect information. Poker is the quintessential game of imperfect information, and a longstanding challenge problem in artificial intelligence. We introduce DeepStack, an algorithm for imperfect information settings. It combines recursive reasoning to handle information asymmetry, decomposition to focus computation on the relevant decision, and a form of intuition that is automatically learned from self-play using deep learning. In a study involving 44,000 hands of poker, DeepStack defeated with statistical significance professional poker players in heads-up no-limit Texas hold'em. The approach is theoretically sound and is shown to produce more difficult to exploit strategies than prior approaches.


Full work available at URL: https://arxiv.org/abs/1701.01724




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