scientific article; zbMATH DE number 7236405
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Cites work
- scientific article; zbMATH DE number 1455125 (Why is no real title available?)
- scientific article; zbMATH DE number 7236405 (Why is no real title available?)
- scientific article; zbMATH DE number 7236481 (Why is no real title available?)
- A POINT-PLACEMENT STRATEGY FOR CONFORMING DELAUNAY TETRAHEDRALIZATION
- A condition for isotopic approximation
- A simple algorithm for homeomorphic surface reconstruction
- Boundary conforming Delaunay mesh generation
- Computational topology: Ambient isotopic approximation of 2-manifolds.
- Computing the volume of a union of balls: a certified algorithm
- Conforming Delaunay triangulations in 3D
- DATA GENERATION FOR GEOMETRIC ALGORITHMS ON NON-UNIFORM DISTRIBUTIONS
- Delaunay mesh generation.
- Finding the homology of submanifolds with high confidence from random samples
- Finite volume methods
- New perspectives on polygonal and polyhedral finite element methods
- Optimal Point Placement for Mesh Smoothing
- Provably good sampling and meshing of surfaces
- Recent techniques for PDE discretizations on polyhedral meshes
- Silver exudation
- Simulating the pervasive fracture of materials and structures using randomly close packed Voronoi tessellations
- Simulation of simplicity: a technique to cope with degenerate cases in geometric algorithms
- Smooth manifold reconstruction from noisy and non-uniform approximation with guarantees
- Surface reconstruction by Voronoi filtering
- The Hitchhiker's guide to the virtual element method
- The medial axis of a union of balls
- The power crust, unions of balls, and the medial axis transform
- The union of balls and its dual shape
- Voronoi grids conforming to 3D structural features
Cited in
(6)- Mesh generation of complex three‐dimensional geometries for beam‐particle modeling of fracture
- scientific article; zbMATH DE number 7236481 (Why is no real title available?)
- Resample-smoothing of Voronoi intensity estimators
- scientific article; zbMATH DE number 7236405 (Why is no real title available?)
- Accelerating surface remeshing through GPU-based computation of the restricted tangent face
- Polygonal and Polyhedral Delaunay Meshing
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