Simulation of simplicity: a technique to cope with degenerate cases in geometric algorithms

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Publication:3358264

DOI10.1145/77635.77639zbMATH Open0732.68099arXivmath/9410209OpenAlexW2008581147MaRDI QIDQ3358264FDOQ3358264


Authors: E. P. Mücke, Herbert Edelsbrunner Edit this on Wikidata


Publication date: 1990

Published in: ACM Transactions on Graphics (Search for Journal in Brave)

Abstract: This paper describes a general-purpose programming technique, called the Simulation of Simplicity, which can be used to cope with degenerate input data for geometric algorithms. It relieves the programmer from the task to provide a consistent treatment for every single special case that can occur. The programs that use the technique tend to be considerably smaller and more robust than those that do not use it. We believe that this technique will become a standard tool in writing geometric software.


Full work available at URL: https://arxiv.org/abs/math/9410209




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