A coordination mechanism for a scheduling game with parallel-batching machines
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Publication:511705
DOI10.1007/S10878-015-9980-9zbMATH Open1409.91067OpenAlexW2228506956MaRDI QIDQ511705FDOQ511705
Qingqin Nong, Guo-Qiang Fan, Qizhi Fang
Publication date: 22 February 2017
Published in: Journal of Combinatorial Optimization (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/s10878-015-9980-9
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Cites Work
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- Bounds on Multiprocessing Timing Anomalies
- Approximation algorithms in batch processing
- On-line algorithms for minimizing makespan on batch processing machines
- Scheduling Independent Tasks on Uniform Processors
- Tighter Bounds for LPT Scheduling on Uniform Processors
- Efficient Algorithms for Scheduling Semiconductor Burn-In Operations
- Coordination mechanisms for selfish scheduling
- Bounds for List Schedules on Uniform Processors
- Scheduling a single batch processing machine with non-identical job sizes
- Heuristic Algorithms for Scheduling Independent Tasks on Nonidentical Processors
- Computing Nash equilibria for scheduling on restricted parallel links
- Non-clairvoyant scheduling games
- Performance guarantees of local search for multiprocessor scheduling
- A linear time approximation algorithm for multiprocessor scheduling
- Title not available (Why is that?)
- Coordination mechanisms
- Tradeoffs in worst-case equilibria
- The single machine batching problem with family setup times to minimize maximum lateness is strongly NP-hard
- Title not available (Why is that?)
Cited In (14)
- Improved price of anarchy for machine scheduling games with coordination mechanisms
- Achieving optimal backlog in multi-processor cup games
- Choosing a batch to be processed
- A parallel machine schedule updating game with compensations and clients averse to uncertain loss
- Optimal Coordination Mechanisms for Multi-job Scheduling Games
- Efficiency and inefficiency of Nash equilibrium for scheduling games on batching-machines with activation cost
- Non-preemptive Coordination Mechanisms for Identical Machine Scheduling Games
- The shortest first coordination mechanism for a scheduling game with parallel-batching machines
- Mixed batch scheduling on identical machines
- Title not available (Why is that?)
- Coordination mechanisms for scheduling selfish jobs with favorite machines
- Scheduling games with machine-dependent priority lists
- Title not available (Why is that?)
- Integer programming methods to identify Nash equilibrium solutions for platform-based scheduling games
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