The shortest first coordination mechanism for a scheduling game with parallel-batching machines
From MaRDI portal
Publication:2361588
DOI10.1007/s40305-016-0134-2zbMath1365.90143OpenAlexW2523856341MaRDI QIDQ2361588
Sai-Jun Guo, Qingqin Nong, Li-Hui Miao
Publication date: 30 June 2017
Published in: Journal of the Operations Research Society of China (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/s40305-016-0134-2
Related Items (2)
Efficiency and inefficiency of Nash equilibrium for scheduling games on batching-machines with activation cost ⋮ Pareto-optimal Algorithms for Scheduling Games on Parallel-batching Machines with Activation Cost
Cites Work
- Unnamed Item
- Unnamed Item
- Unnamed Item
- A coordination mechanism for a scheduling game with parallel-batching machines
- Coordination mechanisms for selfish scheduling
- Scheduling with batching: A review
- Tradeoffs in worst-case equilibria
- On-line algorithms for minimizing makespan on batch processing machines
- Performance Guarantees of Local Search for Multiprocessor Scheduling
- A linear time approximation algorithm for multiprocessor scheduling
- Scheduling Independent Tasks on Uniform Processors
- Non-clairvoyant Scheduling Games
- Tighter Bounds for LPT Scheduling on Uniform Processors
- Bounds for List Schedules on Uniform Processors
- Efficient Algorithms for Scheduling Semiconductor Burn-In Operations
- Heuristic Algorithms for Scheduling Independent Tasks on Nonidentical Processors
- Minimizing makespan on a single batch processing machine with dynamic job arrivals
- The Competitiveness of On-Line Assignments
- On-line routing of virtual circuits with applications to load balancing and machine scheduling
- Scheduling a single batch processing machine with non-identical job sizes
- Automata, Languages and Programming
- Bounds on Multiprocessing Timing Anomalies
- Computing Nash equilibria for scheduling on restricted parallel links
This page was built for publication: The shortest first coordination mechanism for a scheduling game with parallel-batching machines