Constant rank bimatrix games are PPAD-hard
DOI10.1145/2591796.2591835zbMATH Open1315.91002arXiv1402.3350OpenAlexW2067482046MaRDI QIDQ5259590FDOQ5259590
Publication date: 26 June 2015
Published in: Proceedings of the forty-sixth annual ACM symposium on Theory of computing (Search for Journal in Brave)
Full work available at URL: https://arxiv.org/abs/1402.3350
Analysis of algorithms and problem complexity (68Q25) Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.) (68Q17) Noncooperative games (91A10) 2-person games (91A05)
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Cited In (11)
- Computing exact solutions of consensus halving and the Borsuk-Ulam theorem
- Title not available (Why is that?)
- Understanding PPA-completeness
- On Random Symmetric Bimatrix Games
- Unique End of Potential Line
- Unique end of potential line
- Public goods games in directed networks
- Computing Exact Solutions of Consensus Halving and the Borsuk-Ulam Theorem
- Settling Some Open Problems on 2-Player Symmetric Nash Equilibria
- Complexity of equilibria in first-price auctions under general tie-breaking rules
- Title not available (Why is that?)
Uses Software
Recommendations
- Title not available (Why is that?) π π
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- Hard-to-Solve Bimatrix Games π π
- Random bimatrix games are asymptotically easy to solve (a simple proof) π π
- On the exact polynomial time algorithm for a special class of bimatrix game π π
- Random Bimatrix Games Are Asymptotically Easy to Solve (A Simple Proof) π π
- Constant Rank Two-Player Games are PPAD-hard π π
- Fast Algorithms for Rank-1 Bimatrix Games π π
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