Constant rank two-player games are PPAD-hard
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Publication:4554071
DOI10.1137/15M1032338zbMATH Open1419.91009OpenAlexW2898884066MaRDI QIDQ4554071FDOQ4554071
Authors: Ruta Mehta
Publication date: 7 November 2018
Published in: SIAM Journal on Computing (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1137/15m1032338
Recommendations
Analysis of algorithms (68W40) Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.) (68Q17) Noncooperative games (91A10) 2-person games (91A05)
Cites Work
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Cited In (9)
- On the Complexity of Equilibrium Computation in First-Price Auctions
- The complexity of gradient descent: CLS = PPAD \(\cap\) pls
- Fast Algorithms for Rank-1 Bimatrix Games
- The Complexity of Necklace Splitting, Consensus-Halving, and Discrete Ham Sandwich
- Settling some open problems on 2-player symmetric Nash equilibria
- A Polynomial-Time Algorithm for 1/2-Well-Supported Nash Equilibria in Bimatrix Games
- Consensus-Halving: Does It Ever Get Easier?
- Constant rank bimatrix games are PPAD-hard
- A Polynomial-Time Algorithm for 1/3-Approximate Nash Equilibria in Bimatrix Games
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