Differential game logic
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Publication:5277902
DOI10.1145/2817824zbMATH Open1367.68201arXiv1408.1980OpenAlexW3125808851WikidataQ130844047 ScholiaQ130844047MaRDI QIDQ5277902FDOQ5277902
Authors: André Platzer
Publication date: 12 July 2017
Published in: ACM Transactions on Computational Logic (Search for Journal in Brave)
Abstract: Differential game logic (dGL) is a logic for specifying and verifying properties of hybrid games, i.e. games that combine discrete, continuous, and adversarial dynamics. Unlike hybrid systems, hybrid games allow choices in the system dynamics to be resolved adversarially by different players with different objectives. The logic dGL can be used to study the existence of winning strategies for such hybrid games, i.e. ways of resolving the player's choices in some way so that he wins by achieving his objective for all choices of the opponent. Hybrid games are determined, i.e. from each state, one player has a winning strategy, yet computing their winning regions may take transfinitely many steps. The logic dGL, nevertheless, has a sound and complete axiomatization relative to any expressive logic. Separating axioms are identified that distinguish hybrid games from hybrid systems. Finally, dGL is proved to be strictly more expressive than the corresponding logic of hybrid systems by characterizing the expressiveness of both.
Full work available at URL: https://arxiv.org/abs/1408.1980
Recommendations
Specification and verification (program logics, model checking, etc.) (68Q60) Games involving topology, set theory, or logic (91A44) Logic in computer science (03B70)
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