Foundations of Software Science and Computation Structures
DOI10.1007/B95995zbMATH Open1126.68499OpenAlexW3105029025MaRDI QIDQ5308452FDOQ5308452
Authors: Dan R. Ghica, Andrzej S. Murawski
Publication date: 28 September 2007
Published in: Lecture Notes in Computer Science (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/b95995
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Mathematical aspects of software engineering (specification, verification, metrics, requirements, etc.) (68N30) Semantics in the theory of computing (68Q55) Models and methods for concurrent and distributed computing (process algebras, bisimulation, transition nets, etc.) (68Q85)
Cited In (16)
- Causality vs. interleavings in concurrent game semantics
- Higher-order linearisability
- Logic and geometry of agents in agent-based modeling
- Asynchronous games. II: The true concurrency of innocence
- Angelic semantics of fine-grained concurrency
- The mays and musts of concurrent strategies
- A graph abstract machine describing event structure composition
- Definability and full abstraction
- Game semantics for access control
- Program verification using symbolic game semantics
- Grounding game semantics in categorical algebra
- Automata, Languages and Programming
- Higher-order linearisability
- Partial Orders, Event Structures and Linear Strategies
- Syntactic control of concurrency
- Game Semantics for Higher-Order Concurrency
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