Interactive generalized penetration depth computation for rigid and articulated models using object norm
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Publication:5419153
DOI10.1145/2517108zbMath1288.68217OpenAlexW1969721374MaRDI QIDQ5419153
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Publication date: 5 June 2014
Published in: ACM Transactions on Graphics (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1145/2517108
Computer graphics; computational geometry (digital and algorithmic aspects) (68U05) Approximation algorithms (68W25) Artificial intelligence for robotics (68T40)
Uses Software
Cites Work
- Generalized penetration depth computation based on kinematical geometry
- Covering Minkowski sum boundary using points with applications
- Exact Minkowksi sums of polyhedra and exact and efficient decomposition of polyhedra into convex pieces
- A Gauss-Seidel like algorithm to solve frictional contact problems
- Computing the intersection-depth to polyhedra
- Stabilization of constraints and integrals of motion in dynamical systems
- A Simple Method for Computing Minkowski Sum Boundary in 3D Using Collision Detection
- A constraint‐stabilized time‐stepping approach for rigid multibody dynamics with joints, contact and friction
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