Fast interactive coding against adversarial noise
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Publication:5501938
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Cites work
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Cited in
(20)- Making asynchronous distributed computations robust to noise
- Reliable communication over highly connected noisy networks
- Scrambling adversarial errors using few random bits, optimal information reconciliation, and better private codes
- Interactive coding for multiparty protocols
- Simulating noisy channel interaction (extended abstract)
- Coding for interactive communication
- The adversarial noise threshold for distributed protocols
- Towards optimal deterministic coding for interactive communication
- Capacity of interactive communication over erasure channels and channels with feedback
- Making Asynchronous Distributed Computations Robust to Channel Noise
- Synchronization strings: channel simulations and interactive coding for insertions and deletions
- Sparse MDS matrices over small fields: a proof of the GM-MDS conjecture
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- Towards coding for maximum errors in interactive communication
- Fast algorithms for interactive coding
- Interactive coding with unbounded noise
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