An optimal deterministic algorithm for geodesic farthest-point Voronoi diagrams in simple polygons

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Publication:6174809

DOI10.1007/S00454-022-00424-6arXiv2103.00076OpenAlexW4294232669WikidataQ114229287 ScholiaQ114229287MaRDI QIDQ6174809FDOQ6174809


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Publication date: 17 August 2023

Published in: Discrete \& Computational Geometry (Search for Journal in Brave)

Abstract: Given a set S of m point sites in a simple polygon P of n vertices, we consider the problem of computing the geodesic farthest-point Voronoi diagram for S in P. It is known that the problem has an Omega(n+mlogm) time lower bound. Previously, a randomized algorithm was proposed [Barba, SoCG 2019] that can solve the problem in O(n+mlogm) expected time. The previous best deterministic algorithms solve the problem in O(nloglogn+mlogm) time [Oh, Barba, and Ahn, SoCG 2016] or in O(n+mlogm+mlog2n) time [Oh and Ahn, SoCG 2017]. In this paper, we present a deterministic algorithm of O(n+mlogm) time, which is optimal. This answers an open question posed by Mitchell in the Handbook of Computational Geometry two decades ago.


Full work available at URL: https://arxiv.org/abs/2103.00076







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