Recommendations
Cited in
(13)- Computing the nucleolus of weighted voting games in pseudo-polynomial time
- Network strength games: the core and the nucleolus
- An algorithm to compute the nucleolus of shortest path games
- A heuristic procedure for computing the nucleolus
- Path cooperative games
- The Shapley value for shortest path games: a non-graph-based approach
- Stable lexicographic rules for shortest path games
- On shortest path games
- Network disconnection games: a game theoretic approach to checkpoint evaluation in networks
- Shortest path games
- Cost allocation in shortest path games
- The nucleolus and inheritance of properties in communication situations
- On the core and nucleolus of directed acyclic graph games
This page was built for publication: On the nucleolus of shortest path games
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q681844)