Computing the nucleolus of weighted voting games in pseudo-polynomial time
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Abstract: We provide an algorithm for computing the nucleolus for an instance of a weighted voting game in pseudo-polynomial time. This resolves an open question posed by Elkind. et.al. 2007.
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Cites work
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Cited in
(6)- Simple games versus weighted voting games: bounding the critical threshold value
- Pseudo polynomial size LP formulation for calculating the least core value of weighted voting games
- On the computational complexity of weighted voting games
- Computing the nucleolus of weighted voting games
- False-Name Manipulation in Weighted Voting Games Is Hard for Probabilistic Polynomial Time
- A polynomial time algorithm for computing the nucleolus for a class of disjunctive games with a permission structure
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