The Nucleolus of a Characteristic Function Game
From MaRDI portal
Publication:5585899
DOI10.1137/0117107zbMATH Open0191.49502OpenAlexW2125363721WikidataQ56387535 ScholiaQ56387535MaRDI QIDQ5585899FDOQ5585899
Authors: David Schmeidler
Publication date: 1969
Published in: SIAM Journal on Applied Mathematics (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1137/0117107
Cited In (only showing first 100 items - show all)
- TWO CHARACTERISATIONS OF THE LEXICOGRAPHIC EGALITARIAN SOLUTION
- The nucleolus and kernel of veto-rich transferable utility games
- Analytic solution for the nucleolus of a three-player cooperative game
- On the computational complexity of weighted voting games
- Optimal coalition formation and surplus distribution: two sides of one coin
- Coalitional games: monotonicity and core
- A characterization of the nucleolus without homogeneity in airport problems
- Stable outcomes in spatial voting games
- Core extensions for non-balanced TU-games
- Voting power in the EU council of ministers and fair decision making in distributive politics
- Monotonicity properties of the nucleolus on the domain of veto balanced games
- Information market games
- Coalitional game with fuzzy payoffs and credibilistic core
- The pairwise egalitarian solution for the assignment game
- An algorithm for computing the nucleolus of disjunctive non-negative additive games with an acyclic permission structure
- On the characterization of weighted simple games
- The Cost of Stability in Network Flow Games
- Symmetrically pairwise-bargained allocations in an assignment market
- Static game theory models and their applications in management science
- A New Solution Concept for Coalitional Games in Open Anonymous Environments
- The prenucleolus for games with restricted cooperation
- Quasi-cores in bargaining sets
- The selective vehicle routing problem in a collaborative environment
- Solving then-job 3-stage flexible flowshop scheduling problem using an agent-based approach
- A \(\beta\)-core existence result and its application to oligopoly markets
- Sequencing situations with just-in-time arrival, and related games
- Core-based cost allocation in the cooperative traveling salesman problem
- Finding the nucleoli of large cooperative games
- DEA production games and Owen allocations
- Coincidence of cooperative game theoretic solutions in the appointment problem
- On the core and bargaining set of a veto game
- Finding the nucleolus of any \(n\)-person cooperative game by a single linear program
- The Shapley-solidarity value for games with a coalition structure
- On cooperative games related to market situations and auctions
- An average lexicographic value for cooperative games
- Solutions based on fuzzy goals in fuzzy linear programming games
- Compromising in bifocal distribution games: the average value
- EGALITARIAN DISTRIBUTIONS IN COALITIONAL MODELS
- Coalitional stochastic stability
- Finding nucleolus of flow game
- On finding the nucleolus of an \(n\)-person cooperative game
- Cooperative approach to a location problem with agglomeration economies
- Collecting information to improve decision-making
- An ordinal Shapley value for economic environments
- Stable solutions for multiple scenario cost allocation games with partial information
- Values of games with probabilistic graphs
- On the coincidence of the prenucleolus and the Shapley value
- Side-payment contracts in two-person nonzero-sum supply chain games: review, discussion and applications
- Supplier-initiated outsourcing: a methodology to exploit synergy in transportation
- An axiomatization of the \(\tau\)-value
- Some non-superadditive games, and their Shapley values, in the talmud
- Proof systems and transformation games
- Sequential legislative lobbying
- How to share the cost of a public good
- Noncooperative foundations of the nucleolus in majority games
- Reducing the number of linear programs needed for solving the nucleolus problem of \(n\)-person game theory
- Computing cooperative solution concepts in coalitional skill games
- Core, least core and nucleolus for multiple scenario cooperative games
- Consistency, converse consistency, and aspirations in TU-games.
- Fair cost allocations under conflicts - a game-theoretic point of view -
- On the nucleolus of the basic vehicle routing game
- To split or not to split: Capital allocation with convex risk measures
- Robust dynamic cooperative games
- On the nucleolus of neighbor games
- The nucleolus for cooperative games with arbitrary bounds of individual rationality
- Evaluating cooperative game theory in water resources
- Resource allocation games: a compromise stable extension of bankruptcy games
- Fair optimization and networks: a survey
- Computing the nucleolus when the characteristic function is given implicitly: A constraint generation approach
- Computing solutions for matching games
- The collective value: a new solution for games with coalition structures
- Cooperative game theory approach to allocating benefits of horizontal cooperation
- Uniqueness of stationary equilibrium payoffs in coalitional bargaining
- Characterizations of highway toll pricing methods
- Evolutionary dynamics and equitable core selection in assignment games
- A polynomial time algorithm for computing the nucleolus for a class of disjunctive games with a permission structure
- The bound of the kernel
- A lexicographical solution concept in an \(n\)-person cooperative fuzzy game
- 1-concave basis for TU games and the library game
- The core and the steady bargaining set for convex games
- A characterization of kruskal sharing rules for minimum cost spanning tree problems
- Symmetrically multilateral-bargained allocations in multi-sided assignment markets
- Axiomatizations of the Owen value without efficiency
- Network strength games: the core and the nucleolus
- Vertical syndication-proof competitive prices in multilateral assignment markets
- Production-inventory games: A new class of totally balanced combinatorial optimization games
- On the nucleolus as a power index
- On axiomatizations of the Shapley value for assignment games
- Arboricity games: the core and the nucleolus
- Coalitional games with veto players: consistency, monotonicity and Nash outcomes
- Continuity properties of solution concepts for cooperative games
- Undominated nonnegative excesses and core extensions of transferable utility games
- Asymptotic stability and other properties of trajectories and transfer sequences leading to the bargaining sets
- Characterization sets for the nucleolus in balanced games
- On the accessibility of core-extensions
- The nucleolus is well-posed
- Balanced externalities and the Shapley value
- An axiomatization of the nucleolus of assignment markets
- Disadvantageous syndicates and stable cartels: The case of the nucleolus
- Analysis of an ecological niche
This page was built for publication: The Nucleolus of a Characteristic Function Game
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q5585899)