The Nucleolus of a Characteristic Function Game
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Publication:5585899
DOI10.1137/0117107zbMATH Open0191.49502OpenAlexW2125363721WikidataQ56387535 ScholiaQ56387535MaRDI QIDQ5585899FDOQ5585899
Authors: David Schmeidler
Publication date: 1969
Published in: SIAM Journal on Applied Mathematics (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1137/0117107
Cited In (only showing first 100 items - show all)
- Resource Pooling and Cost Allocation Among Independent Service Providers
- Sharing costs in highways: a game theoretic approach
- Axiomatizations of symmetrically weighted solutions
- Stability and fairness in models with a multiple membership
- Axiomatic and strategic justifications for the constrained equal benefits rule in the airport problem
- Characterizations of the core of TU and NTU games with communication structures
- Characterizations of solutions for games with precedence constraints
- Project management games
- The prenucleolus and the prekernel for games with communication structures
- Finding and verifying the nucleolus of cooperative games
- Considerations on the aggregate monotonicity of the nucleolus and the core-center
- The positive core of a cooperative game
- Duality and anti-duality in TU games applied to solutions, axioms, and axiomatizations
- On the lexicographic centre of multiple objective optimization
- A noncooperative view on two airport cost sharing rules
- The prenucleolus and the reduced game property: Equal treatment replaces anonymity
- Implementing cooperative solution concepts: a generalized bidding approach
- Monotonic solutions of cooperative games
- The nucleolus of a standard tree game revisited: a study of its monotonicity and computational properties
- Risk capital allocation with autonomous subunits: the Lorenz set
- A natural selection from the core of a TU game: the core-center
- A characterization of the nucleolus for convex games
- Axiomatizations of game theoretical solutions for one-output cost sharing problems
- On the reduced game property and its converse
- Orderings, excess functions, and the nucleolus
- Airport problems and consistent allocation rules.
- An algorithm for finding the nucleolus of assignment games
- The nucleolus of trees with revenues
- Cooperative games with coalition structures
- Iterative processes with nucleolar restrictions
- A strict partial order on payoff configurations and its some properties
- Linear multiobjective maxmin optimization and some Pareto and lexmaxmin extensions
- Measuring and rewarding flexibility in collaborative distribution, including two-partner coalitions
- Remarks on the integer Talmud solution for integer bankruptcy problems
- A simplex based algorithm for the lexicographically extended linear maxmin problem
- Game theory and the Tennessee Valley Authority
- Coincidence of and collinearity between game theoretic solutions
- Lexicographic optimality in the multiple objective linear programming: The nucleolar solution
- On the lexicographic minimax approach to location problems
- Nonempty core-type solutions over balanced coalitions in TU-games
- A simple expression for the nucleolus in a special case
- The aspiration approach to predicting coalition formation and payoff distribution in sidepayment games
- The modified nucleolus: Properties and axiomatizations
- Strategic bargaining, surplus sharing problems and the nucleolus
- On the impossibility of fair risk allocation
- The \(\tau\)-value, the core and semiconvex games
- Bargaining power and value sharing in distribution networks: a cooperative game theory approach
- The kernel is in the least core for permutation games
- Properties of solutions of cooperative games with transferable utilities
- Axiomatic and game-theoretic analysis of bankruptcy and taxation problems: a survey.
- Equal-need sharing of a network under connectivity constraints
- Axiomatizing core extensions
- Refinements of the no-envy solution in economies with indivisible goods
- The family of least square values for transferable utility games
- Cost allocation in collaborative forest transportation
- The reactive bargaining set for cooperative games
- Cooperative interval games: a survey
- On the set of imputations induced by the \(k\)-additive core
- The simplified modified nucleolus of a cooperative TU-game
- The least square prenucleolus and the least square nucleolus. Two values for TU games based on the excess vector
- Computing the nucleolus of cyclic permutation games
- On extensions of the core and the anticore of transferable utility games
- Clan games
- A simple algorithm for the nucleolus of airport profit games
- A necessary and sufficient condition for the convexity in oligopoly games
- The kernel and bargaining set for convex games
- A new approach to the core and Weber set of multichoice games
- Game-theoretic analysis of cooperation among supply chain agents: Review and extensions
- Cooperative game solution concepts to a cost allocation problem.
- Operations research games: A survey. (With comments and rejoinder)
- The positive prekernel of a cooperative game
- Allocation rules for network games
- Consistency implies equal treatment in TU-games
- Observations on the nucleolus and the central game
- How to share joint liability: a cooperative game approach
- Approximate nucleolus-based revenue sharing in airline alliances
- Information sharing in DEA: a cooperative game theory approach
- How should the cost of joint risk capital be allocated for performance measurement?
- Excess based allocation of risk capital
- Compromise values in cooperative game theory
- The core and consistency properties: A general characterisation
- The average-of-awards rule for claims problems
- Airport games: the core and its center
- A generalization of obligation rules for minimum cost spanning tree problems
- Game-theoretic analysis of bankruptcy and taxation problems: recent advances
- DEA production games
- On the core and nucleolus of minimum cost spanning tree games
- Node-consistent core for games played over event trees
- TWISTED DUAL GAMES AND THEIR PROPERTIES
- Consistency and its converse: an introduction
- A procedure for finding the nucleolus of a cooperativen person game
- Game theoretic analysis of a bankruptcy problem from the Talmud
- Characterizations of highway toll pricing methods
- Evolutionary dynamics and equitable core selection in assignment games
- A polynomial time algorithm for computing the nucleolus for a class of disjunctive games with a permission structure
- The bound of the kernel
- A lexicographical solution concept in an \(n\)-person cooperative fuzzy game
- 1-concave basis for TU games and the library game
- The core and the steady bargaining set for convex games
- A characterization of kruskal sharing rules for minimum cost spanning tree problems
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