On the price of anarchy for high-price links
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Publication:777977
DOI10.1007/978-3-030-35389-6_23zbMATH Open1435.91034arXiv1909.09799OpenAlexW2991245402MaRDI QIDQ777977FDOQ777977
Publication date: 30 June 2020
Abstract: We study Nash equilibria and the price of anarchy in the classic model of Network Creation Games introduced by Fabrikant, Luthra, Maneva, Papadimitriou and Shenker in 2003. This is a selfish network creation model where players correspond to nodes in a network and each of them can create links to the other players at a prefixed price . The player's goal is to minimise the sum of her cost buying edges and her cost for using the resulting network. One of the main conjectures for this model states that the price of anarchy, i.e. the relative cost of the lack of coordination, is constant for all . This conjecture has been confirmed for with and for . The best known upper bound on the price of anarchy for the remaining range is . We give new insights into the structure of the Nash equilibria for and we enlarge the range of the parameter for which the price of anarchy is constant. Specifically, we prove that for any small , the price of anarchy is constant for by showing that any biconnected component of any non-trivial Nash equilibrium, if it exists, has at most a constant number of nodes.
Full work available at URL: https://arxiv.org/abs/1909.09799
Cites Work
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Cited In (12)
- Equilibria for two parallel links: the strong price of anarchy versus the price of anarchy
- Geometric Network Creation Games
- An improved bound for the tree conjecture in network creation games
- On tree equilibria in max-distance network creation games
- Existence of anonymous link tolls for decentralizing an oligopolistic game and the efficiency analysis
- On the price of anarchy for high-price links
- On bipartite sum basic equilibria
- The diameter of sum basic equilibria games
- The Impact of Cooperation in Bilateral Network Creation
- Price of Anarchy in the Link Destruction (Adversary) Model
- Social distancing network creation
- On the tree conjecture for the network creation game
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