The price of anarchy in network creation games is (mostly) constant
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Cites work
- A clustering coefficient network formation game
- A strategic model of social and economic networks
- Asymmetric swap-equilibrium: a unifying equilibrium concept for network creation games
- scientific article; zbMATH DE number 3639144 (Why is no real title available?)
- On a network creation game
- On dynamics in basic network creation games
- On nash equilibria for a network creation game
- Social and economic networks.
- The max-distance network creation game on general host graphs
- The price of anarchy in network creation games
Cited in
(34)- On network formation games with heterogeneous players and basic network creation games
- On the tree conjecture for the network creation game
- Max celebrity games
- The max-distance network creation game on general host graphs
- Basic network creation games
- Constant price of anarchy in network-creation games via public-service advertising
- Quality of service in network creation games
- Multilevel network games
- Constant price of anarchy in network creation games via public service advertising
- A clustering coefficient network formation game
- On dynamics in basic network creation games
- The Price of Anarchy in Network Creation Games Is (Mostly) Constant
- The price of anarchy in network creation games
- On the tree conjecture for the network creation game
- The max-distance network creation game on general host graphs
- A bounded budget network creation game
- Inequality and network formation games
- Network Creation Games with Local Information and Edge Swaps
- Distance-uniform graphs with large diameter
- The price of anarchy in cooperative network creation games
- The price of anarchy in network creation games
- The Price of Anarchy of a Network Creation Game with Exponential Payoff
- Bounded budget connection (BBC) games or how to make friends and influence people, on a budget
- Social distancing network creation
- An improved bound for the tree conjecture in network creation games
- On tree equilibria in max-distance network creation games
- On the PoA Conjecture: Trees versus Biconnected Components
- The Impact of Cooperation in Bilateral Network Creation
- The diameter of sum basic equilibria games
- Network creation games with 2-neighborhood maximization
- One n remains to settle the tree conjecture
- Equilibrium solution in non-cooperative queuing games on open network with un-equal arrival rates
- Title not available (Why is no real title available?)
- On the price of anarchy for high-price links
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