The price of anarchy in network creation games is (mostly) constant
From MaRDI portal
Publication:372985
DOI10.1007/S00224-013-9459-YzbMATH Open1293.91031OpenAlexW2755645987MaRDI QIDQ372985FDOQ372985
Authors: Matúš Mihalák, Jan Christoph Schlegel
Publication date: 21 October 2013
Published in: Theory of Computing Systems (Search for Journal in Brave)
Full work available at URL: http://hdl.handle.net/20.500.11850/423113
Recommendations
Nash equilibriumprice of anarchynetwork creation games\textsc{MaxGame}\textsc{SumGame}equilibrium graph
Cites Work
- A strategic model of social and economic networks
- Title not available (Why is that?)
- Social and economic networks.
- On a network creation game
- On dynamics in basic network creation games
- The price of anarchy in network creation games
- On nash equilibria for a network creation game
- Asymmetric swap-equilibrium: a unifying equilibrium concept for network creation games
- A clustering coefficient network formation game
- The max-distance network creation game on general host graphs
Cited In (32)
- Basic network creation games
- On the tree conjecture for the network creation game
- Constant price of anarchy in network creation games via public service advertising
- Multilevel network games
- The price of anarchy in network creation games
- Network Creation Games with Local Information and Edge Swaps
- A clustering coefficient network formation game
- An improved bound for the tree conjecture in network creation games
- On tree equilibria in max-distance network creation games
- Constant price of anarchy in network-creation games via public-service advertising
- On the price of anarchy for high-price links
- The max-distance network creation game on general host graphs
- Distance-uniform graphs with large diameter
- The price of anarchy in network creation games
- The Price of Anarchy in Network Creation Games Is (Mostly) Constant
- The diameter of sum basic equilibria games
- The Impact of Cooperation in Bilateral Network Creation
- Inequality and network formation games
- Bounded budget connection (BBC) games or how to make friends and influence people, on a budget
- On dynamics in basic network creation games
- The price of anarchy in cooperative network creation games
- On the PoA Conjecture: Trees versus Biconnected Components
- A bounded budget network creation game
- Max celebrity games
- Social distancing network creation
- On network formation games with heterogeneous players and basic network creation games
- The max-distance network creation game on general host graphs
- Anarchy is free in network creation
- Tree Nash equilibria in the network creation game
- The Price of Anarchy of a Network Creation Game with Exponential Payoff
- On the tree conjecture for the network creation game
- Quality of service in network creation games
This page was built for publication: The price of anarchy in network creation games is (mostly) constant
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q372985)